What each color tells the solver
Green means the letter is correct and in the right spot. Yellow means the letter is in the word but not in that position. Grey means the letter is not in the word at all. The solver uses all three clues at once to narrow the list.
You can enter clues in two ways. Simple mode lets you type green letters by position, yellow letters in any order, and grey letters. Grid mode lets you type each guess one letter per box and tap a letter to cycle its color. Grid mode also learns where a yellow letter is not, because it knows the position you tried it.
How the solver finds words
The solver starts with 8,636 five-letter words from the ENABLE dictionary. ENABLE is a public-domain word list of 172,823 English words. It has no proper nouns, hyphens, or apostrophes. The solver removes any word that conflicts with your green, yellow, or grey clues.
Results are ranked common words first. The ranking uses frequency buckets from Google's web word counts, based on Peter Norvig's list. Words that appear often in everyday text sit near the top. The solver also notes which words test the most useful letters, so a good next guess is easy to spot.
The list comes from a general dictionary, not the game's own answer list. The site does not know the game's answer list or today's answer. It only narrows the candidates. A word here may be rejected by the game, and the game may accept a word not found here.
The double-letter rule
If a letter is grey in one guess but green or yellow elsewhere, the word contains exactly as many copies as the green and yellow marks account for, and no more. For example, if you guess e in one spot and it is grey, but another e is yellow, the word has one e. It cannot have two.
This rule stops the solver from suggesting words with extra copies of a letter you already know is limited. It is one reason the results stay short and useful.
Worked example
Suppose your first guess is crane. The game marks c grey, r yellow, a yellow, n grey, and e green. The solver keeps only five-letter words that have e in the fifth spot, contain r and a somewhere, and do not contain c or n.
From 8,636 five-letter words, the solver removes any word with c or n. It removes any word without e in position five. It removes any word without both r and a. The remaining list is short. Common words appear first, and the solver flags words that test new common letters like t, l, or s.
You can then pick a word from the top of the list. After each guess, add the new colors and the list shrinks again.
Strategy notes
- Start with common letters. Letters like
e,a,r,i,o,t,n, andsappear in many five-letter words. A first guess with several of them gives you more information. - A yellow letter rules out that position. If
ris yellow in spot two, the word does not haverin spot two. The solver removes those words automatically. - Use the ranked list to plan your next guess. A word near the top often tests letters you have not tried yet. That can split the remaining candidates faster than guessing a word that only fits the current clues.
The solver does not attempt multi-word anagrams or proper names. It works only with single five-letter words from the dictionary. For longer words or different letter patterns, try the unscrambler or the word finder.